Marko Tot

Marko Tot

ML Researcher - Game Developer - Teaching Assistant

Research

SED 2019
Evo Nano tumor growth simulation

Large-scale tumor growth simulator

CoG 2021
Team fight prediction

Team fight prediction through player camera

IGGI 2021
AI Agents vs professional players

AI Agents vs professional players

CoG 2022
Monte Carlo Graph Search

Monte Carlo Graph Search

Nature 2025
World and Human Action Model

World and Human Action Model

ICLR 2025
Trajectory following in a 3D game

Trajectory Following in a 3D Game

CoG 2025 Best Paper
Bootstrap Your Own Teacher

Bootstrap Your Own Teacher

GECCO 2025
Statistical Forward Planning Algorithms

Statistical Forward Planning

About Me

I am a PhD student under the Microsoft Scholarship programme in the Intelligent Games and Game Intelligence training centre, and a part of Game AI research group at Queen Mary University of London.

My research is based on the intersection of Reinforcement Learning, Statistical Forward Planning and World Models. Train vs test time compute has been a major area of research in the LLM community - with major improvements showcased by the "thinking mode" available to all newer LLM models. My research is looking into using a similar approach, combining RL with World Models to develop controllable and efficient agents inside of the simulated environments.



Games

Runners game

Runners

Paco game

Paco

Dwars game

Dwars

Battle of the Arena Masters

Battle of the Arena Masters

DinosHur game

DinosHur

The Pit game

The Pit

Jump and Squat game

Jump & Squat

Retina Racer game

Retina Racer